ItemCurrency

Description

Allows you to use items as currency in the buying/selling of goods.

Documentation

Uconomy compatibility layer coming soon…

Permissions

  • itemcurrency.buy

    Allows a player to use /buy

  • itemcurrency.sell

    Allows a player to use /sell

  • itemcurrency.value

    Allows a player to use /value

  • itemcurrency.balance

    Allows a player to use /balance

Commands

  • /buy [id/name] [amt]

    Lets a player buy items that are registered for sale. [amt] is an optional parameter, it will default to 1.

  • /sell [id/name] [amt]

    Lets a player sell items that are registered for sale. [amt] is an optional parameter, it will default to 1.

  • /balance

    Displays the cumulative value of all the cash items in the player's inventory.

  • /value [id/name]

    Displays the value of a certain item.

Configuration

<?xml version="1.0" encoding="utf-8"?>
<ItemCurrencyConfiguration xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <Money>
    <!-- One money element. Id is the ID of the item, value is how much value that item holds. If I have 3 berries in my inventory and they are configured to value 5, then I would have $15. -->
    <MoneyValue Id="1051" Value="5" />
    <MoneyValue Id="1052" Value="10" />
    <MoneyValue Id="1053" Value="20" />
    <MoneyValue Id="1054" Value="50" />
    <MoneyValue Id="1055" Value="100" />
    <MoneyValue Id="1056" Value="1" />
    <MoneyValue Id="1057" Value="2" />
  </Money>
  <Prices>
    <!-- One item element. 'Id' is the ID of the item; 'Name' is just an identifier for easier configuration and can be ignored; 'BuyPrice' is the buy price; 'SellPrice' is the sell price. You can set the price to 0 to disable buying/selling. -->
    <ItemPrice Id="2" Name="Work Jeans" BuyPrice="10" SellPrice="5" />
    <ItemPrice Id="3" Name="Orange Hoodie" BuyPrice="0" SellPrice="0" />
    <ItemPrice Id="4" Name="Eaglefire" BuyPrice="0" SellPrice="0" />

    <!-- For the sake of simplicity, this list has been truncated. All Unturned item IDs generated on plugin start so that you don't have to manually input IDs. -->

  </Prices>
  <!-- What currency symbol the plugin will display. -->
  <CurrencySymbol>$</CurrencySymbol>
</ItemCurrencyConfiguration>