BoneHurtingBullets

Description

Allow players to damage bones by shooting and hitting. Configurable chances.

Documentation

Configuration

<?xml version="1.0" encoding="utf-8"?>
<BoneHurtingBulletsConfiguration xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <boneBreakingChances>
    <!-- One entity representing a chance for a player's bones to be broken on damage to the limb -->
    <BulletLimbDamageChance>
      <!-- The limb in question. DO NOT CHANGE THESE. They are automatically generated. -->
      <Limb>LEFT_FOOT</Limb>
      <!-- The chance out of 100 for a player's bones to break. Set it to 25, and they will break 25% of the time on hit. Whole numbers only. -->
      <BreakChance>25</BreakChance>
    </BulletLimbDamageChance>
    <BulletLimbDamageChance>
      <Limb>LEFT_LEG</Limb>
      <BreakChance>25</BreakChance>
    </BulletLimbDamageChance>
    <BulletLimbDamageChance>
      <Limb>RIGHT_FOOT</Limb>
      <BreakChance>25</BreakChance>
    </BulletLimbDamageChance>
    <BulletLimbDamageChance>
      <Limb>RIGHT_LEG</Limb>
      <BreakChance>25</BreakChance>
    </BulletLimbDamageChance>
    <BulletLimbDamageChance>
      <Limb>LEFT_HAND</Limb>
      <BreakChance>25</BreakChance>
    </BulletLimbDamageChance>
    <BulletLimbDamageChance>
      <Limb>LEFT_ARM</Limb>
      <BreakChance>25</BreakChance>
    </BulletLimbDamageChance>
    <BulletLimbDamageChance>
      <Limb>RIGHT_HAND</Limb>
      <BreakChance>25</BreakChance>
    </BulletLimbDamageChance>
    <BulletLimbDamageChance>
      <Limb>RIGHT_ARM</Limb>
      <BreakChance>25</BreakChance>
    </BulletLimbDamageChance>
    <BulletLimbDamageChance>
      <Limb>LEFT_BACK</Limb>
      <BreakChance>25</BreakChance>
    </BulletLimbDamageChance>
    <BulletLimbDamageChance>
      <Limb>RIGHT_BACK</Limb>
      <BreakChance>25</BreakChance>
    </BulletLimbDamageChance>
    <BulletLimbDamageChance>
      <Limb>LEFT_FRONT</Limb>
      <BreakChance>25</BreakChance>
    </BulletLimbDamageChance>
    <BulletLimbDamageChance>
      <Limb>RIGHT_FRONT</Limb>
      <BreakChance>25</BreakChance>
    </BulletLimbDamageChance>
    <BulletLimbDamageChance>
      <Limb>SPINE</Limb>
      <BreakChance>25</BreakChance>
    </BulletLimbDamageChance>
    <BulletLimbDamageChance>
      <Limb>SKULL</Limb>
      <BreakChance>25</BreakChance>
    </BulletLimbDamageChance>
  </boneBreakingChances>
</BoneHurtingBulletsConfiguration>